Shadowmoon Burial Grounds
Resources
Talent Consideration
- a lot of kicks/stops
- poison removal
Trash
Shadowmoon Bone-Mender
- kick Shadow Bolt
- kick Shadow Mend: heals itself
Reanimated Ritual Bones
- Void Slash: stackable dot on tank (only one cast at the same time)
- on death: put dot on random target
Void Spawn
- Void Pulse: heavy aoe group damage; can be los'ed
- Void Eruption: aoe damage channeling ability and puts swirlies on the ground
Shadowmoon Loyalist
- kick Shadow Bolt
- instantly buffs himself with doubles attack speed; dispelable
Defiled Spirit
- white damage
Corpse Skitterling
- white damage
Subjugated Soul
- white damage
Shadowmoon Enslaver
- kick Void Bolt
- kick/stop Rending Voidlash: heavy magic damage (high priority)
Shadowmoon Dominators
-- in general you don't want to kick/stop if they are already casting Domination if possible
Shadowmoon Exhumer
- can't be silenced
- kick Void Bolt
Exhumed Spirit
- kick/stop Death Blast: heavy single target spell (high priority)
- white damage
Monstrous Corpse Spider
- kick Death Venom: heavy dot (high priority)
- Necrotic Burst: aoe magic damage (high priority)
Plagued Bat
- kick Plague Spit: heavy aoe stackable dot (high priority)
Carrion Worm
- Fetid Spit: tank hit
- Body Slam: knockback into water
Sadana Bloodfury
- Whispers of the Dark Star: aoe pulse damage
- Dark Communion: summons Defiled Spirit; can be cc'ed (high priority)
- Dark Eclipse: stand into 'runes' to get immunity buff
Nhallish
- Void Blast: frontal cone on tank, heavy damage
- Planar Shift: teleports to different position
- Void Vortex: damage if you stand in the circle
- Realm: kill Possessed Soul to go back to boss; you get 40% damage buff after reentering
- avoid Void Devastation: swirlies on the ground
Bonemaw
- Fetid Spit: tank hit
- Corpse Breath: aoe damage on platform
- Inhale: stand in grey puddles on the ground, move away before his cast finishes
- summons two Carrion Worms with their normal set of abilities
Ner'zhul
- avoid Malevolence: frontal cone on random player; you deal 50% less damage if you get hit
- casts Omen of Death on ranged player; Runes on the ground that do proximity damage
- Ritual of Bones: produces wall of minions, applies heavy dot if you cross the line; kill one fast (high priority); dot disappears as soon as wall ends