The Nokhud Offensive
Resources
- trell's dungeon walkthrough:
youtube
Talent Consideration
- mob repositions (ring of peace, mass grips)
- purge
Trash
Nokhud Warspear
- Shoot at random group member
- stacking bleed dot on tank
- leap to range player and apply bleed dot
Nokhud Longbow
- center pulls around these; they don't move
- Shoot at random group member
- avoid Frontal??: frontal cone on tank
- avoid Rain of Arrows: swirlies on the ground
- Multishot: ??
Nokhud Beastmaster
- Hunters Mark: mark group member (high priority)
- Hunt Prey: sends War Ohuna (bird) to marked player; deals tripple damage
with debuff
Nokhud Lancemaster
- lieutenant mob
- watch out for auto attack Cleave buff
- avoid/stop War Stomp: aoe damage
- kick Disruptive Shout (high priority)
- kick/stop Rally the Clan: 50% damage buff to nearby allies (high priority)
Nokhud Plainstomper
- lieutenant mob
- watch out for auto attack Cleave buff
- avoid/stop War Stomp: aoe damage
- kick/stop Rally the Clan: 50% damage buff to nearby allies (high priority)
Nokhud Hornsounder
- kick/stop Rally the Clan: 50% damage buff to nearby allies (high priority)
Primalist Arcblade
- Arcing Strike: cleaves to anybody in a range of 6 yards
Unstable Squall
- first target
- can be banished (disappears when Primalist Stormspeaker dies)
- chain casts Surge: heavy magic damage on random group member
- aoe damage on death
Primalist Stormspeaker
- second target, highest kick priority
- summons Squall again, if it died
- kick/stop Tempest: heavy group dot and aoe damage (high priority)
- kick/stop Storm Bolt: heavy magic damage on random group member (high
priority)
Stormsurge Totem
- third target
- creates puddle on death
Stormcaller Zarii, Boroo, Arynga, Solongo
- kick/stop Storm Bolt: heavy magic damage on random group member
- Totemic Overload: makes Stormsurge Totem explode in aoe damage; spawns
orbs that give damage buff to players
Primalist Stormshield
- Stormshield: shield that deals aoe damage if not purged or damaged through
Primalist Thunderkodo(??)
- kick Thundering Strike
- avoid Thunder Clap: aoe damage around him
- Chain Lightning: cast on random group member; needs to be 10 yards away
from everyone else, so it doesn't jump
Desecrated Ohuna
- avoid Rotting Wind: frontal cone
Desecrated Bakar
- summoned by Beastcaller
- white damage
Ukhel Corrupter
- cast Death Bolt on tank
- avoid channeled Orbs
Risen Mystic
- Swift Wind: buffs himself and allys with 20% haste (low priority)
Risen Warrior
- Mortal Strike on tank, 30% healing reduction for 10sec
Ukhel Deathspeaker
- stop Grasp of the Dead: heavy aoe damage (high priority)
Ukhel Beastcaller
- Heavy Slash: physical tank hit
- kick Desecrating Roar ??
- ??: summons 3 Bakar
- stop Devour Spirit: consumes a beast to get damage buff
Soulharvester Galtmaa, Turmen, Duuren, Mundakh
- Shatter Souls: aoe damage and dps/healer have to collect their souls
- kick Death Ball Volley: group aoe damage (high priority)
Nokhud Defender
- Cleave
- kick Bloodletting Shout: heavy aoe damage
- avoid War Stomp: aoe damage around mob
Balara
- avoid Ravaging Spear: swirly on ground
- avoid Vehement Charge: heavy damage; one-shots
Batak
- kick Bloodletting Shout: heavy aoe damage
- avoid Broad Stomp: frontal cone
Granyth
- don't let Nokhud Saboteurs disable the ballistas!
- Shards of Stone: group damage
- avoid Tectonic Stomp: big circle around boss
- Eruption: use the active ballista to interrupt
- ballista shot: deals 5% boss HP and stuns him
The Raging Tempest
- stand melee range or it will start casting ranged heavy magic damage spell
- spawns damage/healing buff orbs; stackable
- Energy Surge: selfbuff 100% attack speed and nature damage proc on every
melee hit; purgable (high priority)
- Lightning Strike: puts circle on group member, heavy damage on expire;
stand away from each other; clears all orbs from area
- Electrical Storm: heavy group aoe damage
Teera & Maruuk
- tank on Teera; doesn't move much
- they get 10% damage buff for every second they stand apart
- Teera
- Quick Shot: single target damage on random group member
- Spirit Leap: leaps to marked area
- kick Repel: knockback
- avoid Gale Arrow: spawns tornadoes
- Maruuk
- avoid Frightening Roar: aoe fear; leave circle in the direction Teera
is facing
- Brutalize physical tank hit; can't be outranged; use DR
- avoid Pathsplitter swirlies on ground, that continue to deal damage
after impact
Balakar Khan
- Rending Strike tank hit, use DR
- Savage Strike tank hit, use DR
- Static Spear / Iron Spear: single target damage; targets random group
member; (static) grips all players and then charges forward
- Upheaval: damage circle on everyone; move away from each other
- Siphon Power intermission: channels until spawned Nokhud Stormcaster die
- assign initial kicks on Stormcasters to reposition them; can be cc'ed
- Conductive Strike: damage and debuff on tank; needs to be dispeled;
- Thunder Strike: heavy single target tank hit; deals 500% more damage if
you have Conductive Strike debuff on you
- Crackling Upheaval: damage circles on player and frontal cone; drop
circles away from main area; leave puddles on expiration