Tank Notes

Court of Stars

Resources

Talent Considerations

  • a lot of kicks/stops

Misc

  • Rogue/Alchemist for Gerdo
  • Patrol Captain Gerdo: leave one beacon active (right side when entering boss plaza)

Trash

Duskwatch Guard

  • skip first guard if possible (sap, imprison)
  • Quelling Strike frontal cone; one-shots
  • Fortification: damage reduction buff; dispel/purge (lower priority)

Duskwatch Sentry

  • kill before they activate the beacon (high priority)

Duskwatch Arcanist

  • Nighfall Orb: (high priority)

Bound Energy

  • Charged Blast: frontal cone; one-shots

Mana Wyrm

  • explode on death for high damage

Mana Sabers

  • do a lot of damage to random targets on high key levels

Guardian Construct

  • avoid Charged Smash: circle on ground after cast
  • kick Charging Station: heals allies around mob (high priority)
  • kick Suppress: silences/disarms random group member (high priority)

Blazing Imp

  • kick Drifting Embers: channeled aoe damage (high priority)
  • kick Firebolt: single target magic damage

Watchful Inquisitor

  • stop Eye of Storm: heavy aoe magic damage in radius
  • kick Searing Glare: heavy magic damage

Shadow Mistress

  • Shadow Slash: tank hit; magic damage
  • kick Bewitch: heavy movement and haste debuff (low priority)

Felbound Enforcer

  • summons mini-bosses on death
  • a new enforcer spawns 15sec after another enforcer died
  • Fel Detonation: aoe damage and heavy dot; tank on edge so group can los

Legion Hound

  • Ferocity: casts 100% haste buff to ally
  • avoid Felblaze Puddle: leaves puddle on ground

Imacu'tya

  • Scream of Pain: aoe magic damage
  • avoid Whirling Blades: damage around mob

Baalgar the Watchful

  • Impending Doom: ??
  • Desintegration Beam: heavy magic damage channel with damage done debuff for every second (high priority)

Jazshariu

  • avoid Shockwave: frontal cone on tank
  • avoid Crushing Leap: jumps to group member, puts damage swirly on ground

Gerenth the Vile

  • Vampiric Claws: tank hit, leechs HP
  • Shadow Bolt Volley: group magic damage
  • kick/stop Bat that casts Hypnosis

Patrol Captain Gerdo

  • pull patrolling pack into boss
  • tank in front of fountain; stand on the right or left side to bait Resonant Slash
  • Arcane Lockdown: 3 stacks of debuff; slow and damage; jump to get rid of it
  • Resonant Slash: 'cone' frontal aimed at tank
  • Signal Beacon: summons Vigilant Duskwatch; kill or cc

Talixae Flamewreath

  • need 94% count before starting boss
  • Burning Intensity: aoe buff on itself dealing aoe damage
  • kick Withering Soul: HP & movement speed reduction debuff
  • Infernal Eruption: stack to put down swirlies; kill Imps that spawned

Advisor Melandrus

  • avoid Blade Surge: charges ranged player, leaves clone behind
  • one group member stands ranged and baits Blade Surge; others stand melee
  • avoid Slicing Maelstrom: channel aoe damage around himself and his clones; every cast increases damage of next one (stacks 3 times)
  • avoid Piercing Gale: lines on the ground
  • avoid Enveloping Winds: stun player