Tank Notes

Azure Vaults

Resources

Trash

Conjured Lasher

  • kick/stop Misting Vapors: heavy magic dot (high priority)

Crystal Fury

  • stop Arcane Fury (won't get recast after stop)
  • Piercing Shards: frontal cone on tank, heavy damage, use DR

Arcane Tender

  • kick Erratic Growth: targeted channel ability, stuns target if channel goes through; dispelable, but stuns player around affected target on dispel
  • Wild Erruption: creates puddles on the ground

Shrieking Whelp

  • cc them to stop them from wake up/pull other mobs

Volatile Sapling

  • on death Sappy Burst: deals aoe damage and leave puddle on the ground

Arcane Elemental

  • kick/stop Arcane Bolt: single target magic damage
  • kick/stop Waking Bane: sleeps target (high priority)

Rune Seal Keeper

  • Condensed Frost: self-buff; 30% magic damage reduction
  • Icy Bindings: 'binds' all players (high priority)

Unstable Curator

  • kick Heavy Tome: heavy magic damage
  • avoid Forbidden Knowledge: swirly on ground, disorients target for 3sec (high priority)

Crystal Thrasher

  • Splintering Shard: aoe damage around targeted player
  • avoid Crystaline Rupture: heavy damage and root (one-shots)

Astral Attendant

  • avoid Unstable Power: heavy magic damage swirly

Arcane Construct

  • lieutenant mobs
  • avoid Arcane Bash: heavy damage and knockback

Vault Guard

  • Ice Cutter: heavy tank hit

Scalebane Lieutenant

  • damage increase aura; best not to pull with too many Vault Guards
  • Ice Cutter: heavy tank hit
  • Spellfrost Breath: tank frontal cone

Draconic Breaker

  • true sight
  • Shoulder Slam: random target physical damage with knockback
  • Bestial Roar: aoe group damage

Tarasek Looter

  • Tear Flesh: bleed on tank

Nullmagic Hornswog

  • avoid Nullstomp: jumps to target, deal damage and dispel all magical buffs if hit

Leymore

  • cycle of spells in following order:
  • Ley-Line Sprouts: spawns trees
  • Infused Strike: heavy tank hit
  • Erupting Fissure: frontal cone on tank; destroys trees inside of area
  • destroyed trees spawn Volatile Sapling
  • Explosive Brand: aoe damage around players and himself; dont stand too close to him or you get double the damage; circles destroy trees on expiration
  • 5sec after Explosive Brand expired: casts Consuming Stomp: heavy group damage; damage increases with each tree remaining

Azureblade

  • Arcane Cleave: heavy tank cleave damage
  • Summon Draconic Image: kick Draconic Image casts
  • Ancient Orb: frontal in direction of random target
  • avoid Overwhelming Energy: spawns orbs that fly outwards

Telash Greywing

  • Frost Bomb: put circle onto the ground, spread apart
  • Absolute Zero: stand into rune
  • Icy Devastator: heavy magic damage to target and everyone inside 8 yards

Umbreskul

  • Oppressive Miasma: slowing curse, drops if you don't move
  • Dragon Strike: heavy tank hit and dot; dispelable
  • avoid Crystalline Roar: frontal cone
  • 75%/50%/25% HP: spawns Detonating Crystal and Hardened Crystal; kill them (high priority)
  • avoid Arcane Eruption: summons arcane orbs on the ground, that will chase people later in the fight
  • Unleashed Destruction: heavy group damage, use DR