Azure Vaults
Resources
Trash
Conjured Lasher
- kick/stop Misting Vapors: heavy magic dot (high priority)
Crystal Fury
- stop Arcane Fury (won't get recast after stop)
- Piercing Shards: frontal cone on tank, heavy damage, use DR
Arcane Tender
- kick Erratic Growth: targeted channel ability, stuns target if channel
goes through; dispelable, but stuns player around affected target on dispel
- Wild Erruption: creates puddles on the ground
Shrieking Whelp
- cc them to stop them from wake up/pull other mobs
Volatile Sapling
- on death Sappy Burst: deals aoe damage and leave puddle on the ground
Arcane Elemental
- kick/stop Arcane Bolt: single target magic damage
- kick/stop Waking Bane: sleeps target (high priority)
Rune Seal Keeper
- Condensed Frost: self-buff; 30% magic damage reduction
- Icy Bindings: 'binds' all players (high priority)
Unstable Curator
- kick Heavy Tome: heavy magic damage
- avoid Forbidden Knowledge: swirly on ground, disorients target for 3sec
(high priority)
Crystal Thrasher
- Splintering Shard: aoe damage around targeted player
- avoid Crystaline Rupture: heavy damage and root (one-shots)
Astral Attendant
- avoid Unstable Power: heavy magic damage swirly
Arcane Construct
- lieutenant mobs
- avoid Arcane Bash: heavy damage and knockback
Vault Guard
- Ice Cutter: heavy tank hit
Scalebane Lieutenant
- damage increase aura; best not to pull with too many Vault Guards
- Ice Cutter: heavy tank hit
- Spellfrost Breath: tank frontal cone
Draconic Breaker
- true sight
- Shoulder Slam: random target physical damage with knockback
- Bestial Roar: aoe group damage
Tarasek Looter
- Tear Flesh: bleed on tank
Nullmagic Hornswog
- avoid Nullstomp: jumps to target, deal damage and dispel all magical buffs
if hit
Leymore
- cycle of spells in following order:
- Ley-Line Sprouts: spawns trees
- Infused Strike: heavy tank hit
- Erupting Fissure: frontal cone on tank; destroys trees inside of area
- destroyed trees spawn Volatile Sapling
- Explosive Brand: aoe damage around players and himself; dont stand too
close to him or you get double the damage; circles destroy trees on expiration
- 5sec after Explosive Brand expired: casts Consuming Stomp: heavy group
damage; damage increases with each tree remaining
Azureblade
- Arcane Cleave: heavy tank cleave damage
- Summon Draconic Image: kick Draconic Image casts
- Ancient Orb: frontal in direction of random target
- avoid Overwhelming Energy: spawns orbs that fly outwards
Telash Greywing
- Frost Bomb: put circle onto the ground, spread apart
- Absolute Zero: stand into rune
- Icy Devastator: heavy magic damage to target and everyone inside 8 yards
Umbreskul
- Oppressive Miasma: slowing curse, drops if you don't move
- Dragon Strike: heavy tank hit and dot; dispelable
- avoid Crystalline Roar: frontal cone
- 75%/50%/25% HP: spawns Detonating Crystal and Hardened Crystal; kill them
(high priority)
- avoid Arcane Eruption: summons arcane orbs on the ground, that will chase
people later in the fight
- Unleashed Destruction: heavy group damage, use DR