Tank Notes

Algeth'ar Academy

Resources

  • trell's dungeon walkthrough: youtube

Misc

  • pick up buff
  • only spawn point is at the start of the dungeon

Talent Considerations

  • lot of bleeds
  • a few priority kicks
  • snap aoe threat

Trash

Aggravated Skitterfly

  • Agitation: self-buff that gives attack speed; soothable
  • jump random players and deal heavy damage

Vile Lasher

  • avoid detonation seed: which puts down swirlies on position of every group member; disorient on hit
  • boss spawns after you kill all 3 of them

Guardian Sentry

  • automatically goes into combat as soon as someone enter platform
  • Storm Slash: heavy magic damage tank hit
  • Deadly Winds: summons a tornado which stun for 2sec, move out very quickly
  • Expel Intruders: strong knockback, can line of sight or get knocked into wall

Territorial Eagle

  • Peck: bleed debuff

Alpha Eagle

  • kick Call of the Flock*: aoe enrage (50% attack speed)
  • avoid Gust: frontal cone, strong knockback

Corrupted Manafiend

  • kick Surge: magic bolt on random player (medium priority)
  • kick Manavoid: circle on players that deal damage when they expire

Arcane Forager

  • Vicious Lunge jumps to random players

Arcane Ravager

  • Vicious Ambush jumps to random player and casts Riftbreath frontal cone

Spellbound Battleaxe

  • Severing Slash: heavy tank hit with bleed

Spellbound Scepter

  • kick Mystic Blast: heavy aoe magic damage (high priority)
  • kick/avoid Arcane Rain: damaging swirlies on the ground

Unruly Textbook

  • kick Monotonous Lecture windup cast: sleeps target for 6sec (high priority)

Spectral Invoker

  • casts Arcane Missiles onto tank
  • Astral Bomb

Algeth'ar Echoknight

  • move out of Astral Whirlwind; leaves a damaging debuff if hit

Ethereal Restorer

  • Celestial Shield: big absord shield, gives 50% spell haste for 30sec; purgeable

Overgrown Ancient

  • Barkbreaker: heavy tank hit with debuff (100% more physical damage taken)
  • first Germinate: spawns Hungry Lashers
  • every other Germinate: spawns Hungry Lashers and instantly activates them with Burst Forth; tank needs to instantly aggro these Lashers; followed by Barkbreaker
  • activated Hungry Lashers apply a stacking poison debuff on their melee attacks
  • Branch Out: spawns Ancient Branch and group wide bleed which stacks until you kill Ancient Branch
  • kick Ancient Branchs Healing Touch cast
  • after Ancient Branch dies, it drops a circle you must stand in to remove the bleed

Crawth

  • Goal of Searing Blaze: Crawth takes 75% more damage and is stunned; spawns swirlies for the rest of the fight
  • Goal of Rushing Winds: haste buff to players; spawns winds and tornados
  • Deafening Screech: spread out; leaves Sonic Vulnerability debuff on player which increases damage of next cast; finishing one of the goals resets the stacks
  • Overpowering Gust: frontal cone, strong knockback (knocks you off the platform, you get flown back onto it); increases damage of the next **Deafening Screech
  • Savage Peck: tank hit bleed; can be dodged/parried/blocked

Vexamus

  • soak Mana Orbs; leaves a stackable debuff that increases damage taken from next orb; dispelable
  • Arcane Expulsion: tank frontal cone; aim away from group
  • Arcane Fissure: spawns puddles under players
  • Mana Bombs: damages players and leaves puddle on floor after expire

Echo of Doragosa

  • Energy Bomb: damages targeted player and adds debuff stack
  • move out of Power Vacuum: pulls group to itself and damage after cast finishes
  • Astral Breath: frontal cone
  • getting hit by mechanics puts stackable debuff (which also gives a beneficial damage increase) on player, dropping a permanent puddle onto the ground at 4 stacks
  • puddles shoot out projectiles, when hit add a stack of debuff